Secret Six Samurai Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Grandmaster of the Six Samurai
Grandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH 5
Grandmaster of the Six Samurai
  • ATK:

  • 2100

  • DEF:

  • 800


You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.

Legendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
WIND 3
Legendary Six Samurai - Kageki
  • ATK:

  • 200

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.

Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.

Legendary Six Samurai - Mizuho
Legendary Six Samurai - Mizuho
Legendary Six Samurai - Mizuho
FIRE 3
Legendary Six Samurai - Mizuho
  • ATK:

  • 1600

  • DEF:

  • 1000


If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up "Six Samurai" monster, then target 1 card on the field; destroy that target.

Legendary Six Samurai - Shinai
Legendary Six Samurai - Shinai
Legendary Six Samurai - Shinai
WATER 3
Legendary Six Samurai - Shinai
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control "Legendary Six Samurai - Mizuho", you can Special Summon this card (from your hand). If this card on the field is Tributed: Target 1 "Six Samurai" monster in your GY, except "Legendary Six Samurai - Shinai"; add it to your hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Secret Six Samurai - Hatsume
Secret Six Samurai - Hatsume
Secret Six Samurai - Hatsume
WATER 3
Secret Six Samurai - Hatsume
  • ATK:

  • 1600

  • DEF:

  • 1500


You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Secret Six Samurai - Kizaru
Secret Six Samurai - Kizaru
Secret Six Samurai - Kizaru
EARTH 4
Secret Six Samurai - Kizaru
  • ATK:

  • 1900

  • DEF:

  • 1000


When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Anarchist Monk of the Six Samurai
Anarchist Monk of the Six Samurai
Anarchist Monk of the Six Samurai
DARK 3
Anarchist Monk of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● The Levels of all monsters your opponent controls are reduced by 1.

Secret Six Samurai - Fuma
Secret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Tactical Trainer of the Six Samurai
Tactical Trainer of the Six Samurai
Tactical Trainer of the Six Samurai
EARTH 2
Tactical Trainer of the Six Samurai
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● Monsters your opponent controls lose 500 ATK.

Asceticism of the Six Samurai
Asceticism of the Six Samurai
Asceticism of the Six Samurai
Spell Quick
Asceticism of the Six Samurai

    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Crossout Designator
      Crossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        Cunning of the Six Samurai
        Cunning of the Six Samurai
        Cunning of the Six Samurai
        Spell Quick
        Cunning of the Six Samurai

          Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.

          Gateway of the Six
          Gateway of the Six
          Gateway of the Six
          Spell Continuous
          Gateway of the Six

            Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.

            Harpie's Feather Duster
            Harpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.



              Tag(s):

              Reinforcement of the Army
              Reinforcement of the Army
              Reinforcement of the Army
              Spell Normal
              Reinforcement of the Army

                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                Shien's Dojo
                Shien's Dojo
                Shien's Dojo
                Spell Continuous
                Shien's Dojo

                  Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.

                  Shien's Smoke Signal
                  Shien's Smoke Signal
                  Shien's Smoke Signal
                  Spell Normal
                  Shien's Smoke Signal

                    Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.

                    Six Strike - Double Assault
                    Six Strike - Double Assault
                    Six Strike - Double Assault
                    Spell Quick
                    Six Strike - Double Assault

                      Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.

                      Temple of the Six
                      Temple of the Six
                      Temple of the Six
                      Spell Field
                      Temple of the Six

                        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.

                        Infinite Impermanence
                        Infinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                          Extra Deck

                          Battle Shogun of the Six Samurai
                          Battle Shogun of the Six Samurai
                          Battle Shogun of the Six Samurai
                          EARTH
                          Battle Shogun of the Six Samurai
                          • ATK:

                          • 1000

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.

                          S:P Little Knight
                          S:P Little Knight
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                          Saryuja Skull Dread
                          Saryuja Skull Dread
                          Saryuja Skull Dread
                          EARTH
                          Saryuja Skull Dread
                          • ATK:

                          • 2800

                          • LINK-4

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                          Legendary Lord Six Samurai - Enishi
                          Legendary Lord Six Samurai - Enishi
                          Legendary Lord Six Samurai - Enishi
                          LIGHT 6
                          Legendary Lord Six Samurai - Enishi
                          • ATK:

                          • 1700

                          • DEF:

                          • 1200


                          1 Tuner + 1+ non-Tuner monsters Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.

                          Legendary Lord Six Samurai - Kizan
                          Legendary Lord Six Samurai - Kizan
                          Legendary Lord Six Samurai - Kizan
                          EARTH 6
                          Legendary Lord Six Samurai - Kizan
                          • ATK:

                          • 1800

                          • DEF:

                          • 800


                          1 Tuner + 1+ non-Tuner monsters "Six Samurai" monsters you control gain 600 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Kizan" once per turn. During your opponent's Main Phase (Quick Effect): You can banish 1 "Six Strike" card from your GY, then target 1 card on the field; destroy it. If you control 2 or more "Six Samurai" monsters: You can Special Summon this card from the GY.

                          Legendary Lord Six Samurai - Shi En
                          Legendary Lord Six Samurai - Shi En
                          Legendary Lord Six Samurai - Shi En
                          DARK 6
                          Legendary Lord Six Samurai - Shi En
                          • ATK:

                          • 2500

                          • DEF:

                          • 1900


                          1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.

                          Legendary Six Samurai - Shi En
                          Legendary Six Samurai - Shi En
                          Legendary Six Samurai - Shi En
                          DARK 5
                          Legendary Six Samurai - Shi En
                          • ATK:

                          • 2500

                          • DEF:

                          • 1400


                          1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.

                          PSY-Framelord Omega
                          PSY-Framelord Omega
                          PSY-Framelord Omega
                          LIGHT 8
                          PSY-Framelord Omega
                          • ATK:

                          • 2800

                          • DEF:

                          • 2200


                          1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.

                          Gagaga Cowboy
                          Gagaga Cowboy
                          Gagaga Cowboy
                          EARTH
                          Gagaga Cowboy
                          • ATK:

                          • 1500

                          • DEF:

                          • 2400


                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.

                          Number 60: Dugares the Timeless
                          Number 60: Dugares the Timeless
                          Number 60: Dugares the Timeless
                          FIRE
                          Number 60: Dugares the Timeless
                          • ATK:

                          • 1200

                          • DEF:

                          • 1200


                          2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                          Shadow of the Six Samurai - Shien
                          Shadow of the Six Samurai - Shien
                          Shadow of the Six Samurai - Shien
                          EARTH
                          Shadow of the Six Samurai - Shien
                          • ATK:

                          • 2500

                          • DEF:

                          • 400


                          2 Level 4 "Six Samurai" monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.

                          Main: 56 Extra: 15

                          2 cardCyber Dragon 2 cardCyber Dragon
                          Cyber Dragon
                          LIGHT 5
                          Cyber Dragon
                          • ATK:

                          • 2100

                          • DEF:

                          • 1600


                          If only your opponent controls a monster, you can Special Summon this card (from your hand).


                          2 cardElder of the Six Samurai 2 cardElder of the Six Samurai
                          Elder of the Six Samurai
                          EARTH 3
                          Elder of the Six Samurai
                          • ATK:

                          • 400

                          • DEF:

                          • 0


                          If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).


                          1 cardGrandmaster of the Six Samurai 1 cardGrandmaster of the Six Samurai
                          Grandmaster of the Six Samurai
                          EARTH 5
                          Grandmaster of the Six Samurai
                          • ATK:

                          • 2100

                          • DEF:

                          • 800


                          You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


                          1 cardHand of the Six Samurai 1 cardHand of the Six Samurai
                          Hand of the Six Samurai
                          FIRE 3
                          Hand of the Six Samurai
                          • ATK:

                          • 1600

                          • DEF:

                          • 1000


                          If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, then target 1 monster on the field; destroy that target.


                          1 cardLegendary Six Samurai - Enishi 1 cardLegendary Six Samurai - Enishi
                          Legendary Six Samurai - Enishi
                          LIGHT 4
                          Legendary Six Samurai - Enishi
                          • ATK:

                          • 1700

                          • DEF:

                          • 700


                          Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.


                          2 cardLegendary Six Samurai - Kageki 2 cardLegendary Six Samurai - Kageki
                          Legendary Six Samurai - Kageki
                          WIND 3
                          Legendary Six Samurai - Kageki
                          • ATK:

                          • 200

                          • DEF:

                          • 2000


                          When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.


                          3 cardLegendary Six Samurai - Kizan
                          3 cardLegendary Six Samurai - Kizan
                          Legendary Six Samurai - Kizan
                          EARTH 4
                          Legendary Six Samurai - Kizan
                          • ATK:

                          • 1800

                          • DEF:

                          • 500


                          If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


                          2 cardPuppet Plant 2 cardPuppet Plant
                          Puppet Plant
                          EARTH 3
                          Puppet Plant
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          You can discard this card to the Graveyard, then target 1 Warrior or Spellcaster-Type monster your opponent controls; take control of that target until the End Phase.


                          1 cardThe Six Samurai - Zanji 1 cardThe Six Samurai - Zanji
                          The Six Samurai - Zanji
                          LIGHT 4
                          The Six Samurai - Zanji
                          • ATK:

                          • 1800

                          • DEF:

                          • 1300


                          At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


                          2 cardEffect Veiler 2 cardEffect Veiler
                          Effect Veiler
                          LIGHT 1
                          Effect Veiler
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                          3 cardKagemusha of the Six Samurai 3 cardKagemusha of the Six Samurai
                          Kagemusha of the Six Samurai
                          EARTH 2
                          Kagemusha of the Six Samurai
                          • ATK:

                          • 400

                          • DEF:

                          • 1800


                          During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.


                          1 cardShien's Squire 1 cardShien's Squire
                          Shien's Squire
                          EARTH 1
                          Shien's Squire
                          • ATK:

                          • 300

                          • DEF:

                          • 700


                          During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn.


                          3 cardAsceticism of the Six Samurai 3 cardAsceticism of the Six Samurai
                          Asceticism of the Six Samurai
                          Spell Quick
                          Asceticism of the Six Samurai

                            Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.


                            1 cardDark Hole
                            1 cardDark Hole
                            Dark Hole
                            Spell Normal
                            Dark Hole

                              Destroy all monsters on the field.


                              2 cardDimensional Fissure 2 cardDimensional Fissure
                              Dimensional Fissure
                              Spell Continuous
                              Dimensional Fissure

                                Any monster sent to the Graveyard is banished instead.


                                1 cardGateway of the Six
                                1 cardGateway of the Six
                                Gateway of the Six
                                Spell Continuous
                                Gateway of the Six

                                  Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


                                  2 cardLeeching the Light 2 cardLeeching the Light
                                  Leeching the Light
                                  Spell Normal
                                  Leeching the Light

                                    Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase.


                                    1 cardMind Control
                                    1 cardMind Control
                                    Mind Control
                                    Spell Normal
                                    Mind Control

                                      Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                      3 cardMystical Space Typhoon
                                      3 cardMystical Space Typhoon
                                      Mystical Space Typhoon
                                      Spell Quick
                                      Mystical Space Typhoon

                                        Target 1 Spell/Trap on the field; destroy that target.


                                        1 cardReinforcement of the Army
                                        1 cardReinforcement of the Army
                                        Reinforcement of the Army
                                        Spell Normal
                                        Reinforcement of the Army

                                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                          2 cardShien's Dojo 2 cardShien's Dojo
                                          Shien's Dojo
                                          Spell Continuous
                                          Shien's Dojo

                                            Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


                                            1 cardShien's Smoke Signal 1 cardShien's Smoke Signal
                                            Shien's Smoke Signal
                                            Spell Normal
                                            Shien's Smoke Signal

                                              Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.


                                              3 cardSix Samurai United 3 cardSix Samurai United
                                              Six Samurai United
                                              Spell Continuous
                                              Six Samurai United

                                                Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                                                1 cardCall of the Haunted
                                                1 cardCall of the Haunted
                                                Call of the Haunted
                                                Trap Continuous
                                                Call of the Haunted

                                                  Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                  2 cardDebunk 2 cardDebunk
                                                  Debunk
                                                  Trap Counter
                                                  Debunk

                                                    When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                                                    2 cardDimensional Prison 2 cardDimensional Prison
                                                    Dimensional Prison
                                                    Trap Normal
                                                    Dimensional Prison

                                                      When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                                                      1 cardDouble-Edged Sword Technique 1 cardDouble-Edged Sword Technique
                                                      Double-Edged Sword Technique
                                                      Trap Normal
                                                      Double-Edged Sword Technique

                                                        Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.


                                                        1 cardDust Tornado 1 cardDust Tornado
                                                        Dust Tornado
                                                        Trap Normal
                                                        Dust Tornado

                                                          Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                          2 cardLight-Imprisoning Mirror 2 cardLight-Imprisoning Mirror
                                                          Light-Imprisoning Mirror
                                                          Trap Continuous
                                                          Light-Imprisoning Mirror

                                                            Negate all LIGHT monster effects activated on the field or in the Graveyard.


                                                            1 cardMirror Force
                                                            1 cardMirror Force
                                                            Mirror Force
                                                            Trap Normal
                                                            Mirror Force

                                                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                              1 cardMusakani Magatama 1 cardMusakani Magatama
                                                              Musakani Magatama
                                                              Trap Counter
                                                              Musakani Magatama

                                                                When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it.


                                                                1 cardSolemn Judgment 1 cardSolemn Judgment
                                                                Solemn Judgment
                                                                Trap Counter
                                                                Solemn Judgment

                                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                  Tag(s):

                                                                  2 cardSolemn Warning 2 cardSolemn Warning
                                                                  Solemn Warning
                                                                  Trap Counter
                                                                  Solemn Warning

                                                                    When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                                    Tag(s):

                                                                    1 cardStarlight Road 1 cardStarlight Road
                                                                    Starlight Road
                                                                    Trap Normal
                                                                    Starlight Road

                                                                      When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                                                      1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                                                      Chimeratech Fortress Dragon
                                                                      DARK 8
                                                                      Chimeratech Fortress Dragon
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 0


                                                                      "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                                      1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                                      Ally of Justice Catastor
                                                                      DARK 5
                                                                      Ally of Justice Catastor
                                                                      • ATK:

                                                                      • 2200

                                                                      • DEF:

                                                                      • 1200


                                                                      1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                                      1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                                      Black Rose Dragon
                                                                      FIRE 7
                                                                      Black Rose Dragon
                                                                      • ATK:

                                                                      • 2400

                                                                      • DEF:

                                                                      • 1800


                                                                      1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                                      1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                                      Brionac, Dragon of the Ice Barrier
                                                                      WATER 6
                                                                      Brionac, Dragon of the Ice Barrier
                                                                      • ATK:

                                                                      • 2300

                                                                      • DEF:

                                                                      • 1400


                                                                      1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                                      1 cardColossal Fighter 1 cardColossal Fighter
                                                                      Colossal Fighter
                                                                      DARK 8
                                                                      Colossal Fighter
                                                                      • ATK:

                                                                      • 2800

                                                                      • DEF:

                                                                      • 1000


                                                                      1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                                                      1 cardLegendary Six Samurai - Shi En 1 cardLegendary Six Samurai - Shi En
                                                                      Legendary Six Samurai - Shi En
                                                                      DARK 5
                                                                      Legendary Six Samurai - Shi En
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 1400


                                                                      1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                                                      1 cardNaturia Barkion 1 cardNaturia Barkion
                                                                      Naturia Barkion
                                                                      EARTH 6
                                                                      Naturia Barkion
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 1800


                                                                      1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                                                      1 cardNaturia Beast 1 cardNaturia Beast
                                                                      Naturia Beast
                                                                      EARTH 5
                                                                      Naturia Beast
                                                                      • ATK:

                                                                      • 2200

                                                                      • DEF:

                                                                      • 1700


                                                                      1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                                                      1 cardNaturia Landoise 1 cardNaturia Landoise
                                                                      Naturia Landoise
                                                                      EARTH 7
                                                                      Naturia Landoise
                                                                      • ATK:

                                                                      • 2350

                                                                      • DEF:

                                                                      • 1600


                                                                      1 EARTH Tuner + 1 or more non-Tuner EARTH monsters While this card is face-up on the field, you can send 1 Spell Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect and destroy it.


                                                                      1 cardStardust Dragon 1 cardStardust Dragon
                                                                      Stardust Dragon
                                                                      WIND 8
                                                                      Stardust Dragon
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                                      1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                                                      Thought Ruler Archfiend
                                                                      DARK 8
                                                                      Thought Ruler Archfiend
                                                                      • ATK:

                                                                      • 2700

                                                                      • DEF:

                                                                      • 2300


                                                                      1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                                                                      1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                                                                      Trishula, Dragon of the Ice Barrier
                                                                      WATER 9
                                                                      Trishula, Dragon of the Ice Barrier
                                                                      • ATK:

                                                                      • 2700

                                                                      • DEF:

                                                                      • 2000


                                                                      1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                                                      1 cardNumber 17: Leviathan Dragon 1 cardNumber 17: Leviathan Dragon
                                                                      Number 17: Leviathan Dragon
                                                                      WATER
                                                                      Number 17: Leviathan Dragon
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 0


                                                                      2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.


                                                                      1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                                                      Number 39: Utopia
                                                                      LIGHT
                                                                      Number 39: Utopia
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                                      1 cardSteelswarm Roach 1 cardSteelswarm Roach
                                                                      Steelswarm Roach
                                                                      DARK
                                                                      Steelswarm Roach
                                                                      • ATK:

                                                                      • 1900

                                                                      • DEF:

                                                                      • 0


                                                                      2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.



                                                                      SECRET SIX SAMURAI Decks in OCG








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