Secret Six Samurai Deck Breakdown

Cards Usage Statistic

Main Deck

Grandmaster of the Six Samurai
Grandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH 5
Grandmaster of the Six Samurai
  • ATK:

  • 2100

  • DEF:

  • 800


You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.

Legendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
WIND 3
Legendary Six Samurai - Kageki
  • ATK:

  • 200

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.

Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.

Asceticism of the Six Samurai
Asceticism of the Six Samurai
Asceticism of the Six Samurai
Spell Quick
Asceticism of the Six Samurai

    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.

    Gateway of the Six
    Gateway of the Six
    Gateway of the Six
    Spell Continuous
    Gateway of the Six

      Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.

      Reinforcement of the Army
      Reinforcement of the Army
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

        Shien's Smoke Signal
        Shien's Smoke Signal
        Shien's Smoke Signal
        Spell Normal
        Shien's Smoke Signal

          Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.

          Extra Deck

          Legendary Six Samurai - Shi En
          Legendary Six Samurai - Shi En
          Legendary Six Samurai - Shi En
          DARK 5
          Legendary Six Samurai - Shi En
          • ATK:

          • 2500

          • DEF:

          • 1400


          1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.

          Naturia Beast
          Naturia Beast
          Naturia Beast
          EARTH 5
          Naturia Beast
          • ATK:

          • 2200

          • DEF:

          • 1700


          1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

          Main: 55 Extra: 15

          1 cardElder of the Six Samurai 1 cardElder of the Six Samurai
          Elder of the Six Samurai
          EARTH 3
          Elder of the Six Samurai
          • ATK:

          • 400

          • DEF:

          • 0


          If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).


          1 cardGrandmaster of the Six Samurai 1 cardGrandmaster of the Six Samurai
          Grandmaster of the Six Samurai
          EARTH 5
          Grandmaster of the Six Samurai
          • ATK:

          • 2100

          • DEF:

          • 800


          You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


          1 cardHand of the Six Samurai 1 cardHand of the Six Samurai
          Hand of the Six Samurai
          FIRE 3
          Hand of the Six Samurai
          • ATK:

          • 1600

          • DEF:

          • 1000


          If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, then target 1 monster on the field; destroy that target.


          1 cardLegendary Six Samurai - Enishi 1 cardLegendary Six Samurai - Enishi
          Legendary Six Samurai - Enishi
          LIGHT 4
          Legendary Six Samurai - Enishi
          • ATK:

          • 1700

          • DEF:

          • 700


          Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.


          3 cardLegendary Six Samurai - Kageki 3 cardLegendary Six Samurai - Kageki
          Legendary Six Samurai - Kageki
          WIND 3
          Legendary Six Samurai - Kageki
          • ATK:

          • 200

          • DEF:

          • 2000


          When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.


          3 cardLegendary Six Samurai - Kizan
          3 cardLegendary Six Samurai - Kizan
          Legendary Six Samurai - Kizan
          EARTH 4
          Legendary Six Samurai - Kizan
          • ATK:

          • 1800

          • DEF:

          • 500


          If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


          3 cardSnowman Eater 3 cardSnowman Eater
          Snowman Eater
          WATER 3
          Snowman Eater
          • ATK:

          • 0

          • DEF:

          • 1900


          If this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.


          1 cardThe Six Samurai - Irou 1 cardThe Six Samurai - Irou
          The Six Samurai - Irou
          DARK 4
          The Six Samurai - Irou
          • ATK:

          • 1700

          • DEF:

          • 1200


          At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


          1 cardThe Six Samurai - Yaichi 1 cardThe Six Samurai - Yaichi
          The Six Samurai - Yaichi
          WATER 3
          The Six Samurai - Yaichi
          • ATK:

          • 1300

          • DEF:

          • 800


          Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


          1 cardThe Six Samurai - Zanji 1 cardThe Six Samurai - Zanji
          The Six Samurai - Zanji
          LIGHT 4
          The Six Samurai - Zanji
          • ATK:

          • 1800

          • DEF:

          • 1300


          At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


          2 cardGreenkappa 2 cardGreenkappa
          Greenkappa
          DARK 3
          Greenkappa
          • ATK:

          • 650

          • DEF:

          • 900


          FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.


          3 cardKagemusha of the Six Samurai 3 cardKagemusha of the Six Samurai
          Kagemusha of the Six Samurai
          EARTH 2
          Kagemusha of the Six Samurai
          • ATK:

          • 400

          • DEF:

          • 1800


          During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.


          3 cardAsceticism of the Six Samurai 3 cardAsceticism of the Six Samurai
          Asceticism of the Six Samurai
          Spell Quick
          Asceticism of the Six Samurai

            Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.


            1 cardBook of Moon 1 cardBook of Moon
            Book of Moon
            Spell Quick
            Book of Moon

              Target 1 face-up monster on the field; change that target to face-down Defense Position.


              1 cardDark Hole
              1 cardDark Hole
              Dark Hole
              Spell Normal
              Dark Hole

                Destroy all monsters on the field.


                3 cardDimensional Fissure 3 cardDimensional Fissure
                Dimensional Fissure
                Spell Continuous
                Dimensional Fissure

                  Any monster sent to the Graveyard is banished instead.


                  1 cardGateway of the Six
                  1 cardGateway of the Six
                  Gateway of the Six
                  Spell Continuous
                  Gateway of the Six

                    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


                    1 cardGiant Trunade
                    1 cardGiant Trunade
                    Giant Trunade
                    Spell Normal
                    Giant Trunade

                      Return all Spell and Trap Cards on the field to the hand.


                      2 cardMystical Space Typhoon
                      2 cardMystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        1 cardReinforcement of the Army
                        1 cardReinforcement of the Army
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                          3 cardShien's Smoke Signal 3 cardShien's Smoke Signal
                          Shien's Smoke Signal
                          Spell Normal
                          Shien's Smoke Signal

                            Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.


                            3 cardSix Samurai United 3 cardSix Samurai United
                            Six Samurai United
                            Spell Continuous
                            Six Samurai United

                              Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                              1 cardBlack Horn of Heaven 1 cardBlack Horn of Heaven
                              Black Horn of Heaven
                              Trap Counter
                              Black Horn of Heaven

                                When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.


                                3 cardCompulsory Evacuation Device 3 cardCompulsory Evacuation Device
                                Compulsory Evacuation Device
                                Trap Normal
                                Compulsory Evacuation Device

                                  Target 1 monster on the field; return that target to the hand.


                                  3 cardDouble-Edged Sword Technique 3 cardDouble-Edged Sword Technique
                                  Double-Edged Sword Technique
                                  Trap Normal
                                  Double-Edged Sword Technique

                                    Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.


                                    3 cardDust Tornado 3 cardDust Tornado
                                    Dust Tornado
                                    Trap Normal
                                    Dust Tornado

                                      Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                      1 cardMirror Force
                                      1 cardMirror Force
                                      Mirror Force
                                      Trap Normal
                                      Mirror Force

                                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                        1 cardRoyal Oppression
                                        1 cardRoyal Oppression
                                        Royal Oppression
                                        Trap Continuous
                                        Royal Oppression

                                          Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.


                                          1 cardSolemn Judgment
                                          1 cardSolemn Judgment
                                          Solemn Judgment
                                          Trap Counter
                                          Solemn Judgment

                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                            Tag(s):

                                            2 cardSolemn Warning 2 cardSolemn Warning
                                            Solemn Warning
                                            Trap Counter
                                            Solemn Warning

                                              When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                              Tag(s):

                                              1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                              Ally of Justice Catastor
                                              DARK 5
                                              Ally of Justice Catastor
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 1200


                                              1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                              1 cardAlly of Justice Decisive Armor 1 cardAlly of Justice Decisive Armor
                                              Ally of Justice Decisive Armor
                                              DARK 10
                                              Ally of Justice Decisive Armor
                                              • ATK:

                                              • 3300

                                              • DEF:

                                              • 3300


                                              1 Tuner + 2 or more non-Tuner monsters Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects: ● Select 1 Set card your opponent controls, and destroy it. ● Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls. ● Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.


                                              1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                              Black Rose Dragon
                                              FIRE 7
                                              Black Rose Dragon
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1800


                                              1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                              1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                              Brionac, Dragon of the Ice Barrier
                                              WATER 6
                                              Brionac, Dragon of the Ice Barrier
                                              • ATK:

                                              • 2300

                                              • DEF:

                                              • 1400


                                              1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                              1 cardGaia Knight, the Force of Earth 1 cardGaia Knight, the Force of Earth
                                              Gaia Knight, the Force of Earth
                                              EARTH 6
                                              Gaia Knight, the Force of Earth
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 800


                                              1 Tuner + 1 or more non-Tuner monsters


                                              2 cardLegendary Six Samurai - Shi En 2 cardLegendary Six Samurai - Shi En
                                              Legendary Six Samurai - Shi En
                                              DARK 5
                                              Legendary Six Samurai - Shi En
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1400


                                              1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                              1 cardNaturia Barkion 1 cardNaturia Barkion
                                              Naturia Barkion
                                              EARTH 6
                                              Naturia Barkion
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1800


                                              1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                              1 cardNaturia Beast 1 cardNaturia Beast
                                              Naturia Beast
                                              EARTH 5
                                              Naturia Beast
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 1700


                                              1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                              1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                                              Trishula, Dragon of the Ice Barrier
                                              WATER 9
                                              Trishula, Dragon of the Ice Barrier
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 2000


                                              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                              1 cardEvigishki Merrowgeist 1 cardEvigishki Merrowgeist
                                              Evigishki Merrowgeist
                                              WATER
                                              Evigishki Merrowgeist
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 1600


                                              2 Level 4 monsters After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.


                                              1 cardGem-Knight Pearl 1 cardGem-Knight Pearl
                                              Gem-Knight Pearl
                                              EARTH
                                              Gem-Knight Pearl
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 1900


                                              2 Level 4 monsters


                                              1 cardLeviair the Sea Dragon 1 cardLeviair the Sea Dragon
                                              Leviair the Sea Dragon
                                              WIND
                                              Leviair the Sea Dragon
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 1600


                                              2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.


                                              1 cardNumber 30: Acid Golem of Destruction 1 cardNumber 30: Acid Golem of Destruction
                                              Number 30: Acid Golem of Destruction
                                              WATER
                                              Number 30: Acid Golem of Destruction
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.


                                              1 cardSteelswarm Roach 1 cardSteelswarm Roach
                                              Steelswarm Roach
                                              DARK
                                              Steelswarm Roach
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 0


                                              2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


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                                              Secret Six Samurai
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