Secret Six Samurai Deck Breakdown

Cards Usage Statistic

Main Deck

Grandmaster of the Six Samurai
Grandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH 5
Grandmaster of the Six Samurai
  • ATK:

  • 2100

  • DEF:

  • 800


You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.

Great Shogun Shien
Great Shogun Shien
Great Shogun Shien
FIRE 7
Great Shogun Shien
  • ATK:

  • 2500

  • DEF:

  • 2400


If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.

Legendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
WIND 3
Legendary Six Samurai - Kageki
  • ATK:

  • 200

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.

Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.

Secret Six Samurai - Hatsume
Secret Six Samurai - Hatsume
Secret Six Samurai - Hatsume
WATER 3
Secret Six Samurai - Hatsume
  • ATK:

  • 1600

  • DEF:

  • 1500


You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Secret Six Samurai - Kizaru
Secret Six Samurai - Kizaru
Secret Six Samurai - Kizaru
EARTH 4
Secret Six Samurai - Kizaru
  • ATK:

  • 1900

  • DEF:

  • 1000


When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Anarchist Monk of the Six Samurai
Anarchist Monk of the Six Samurai
Anarchist Monk of the Six Samurai
DARK 3
Anarchist Monk of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● The Levels of all monsters your opponent controls are reduced by 1.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Secret Six Samurai - Fuma
Secret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND 1
Secret Six Samurai - Fuma
  • ATK:

  • 200

  • DEF:

  • 1800


If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Tactical Trainer of the Six Samurai
Tactical Trainer of the Six Samurai
Tactical Trainer of the Six Samurai
EARTH 2
Tactical Trainer of the Six Samurai
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● Monsters your opponent controls lose 500 ATK.

Asceticism of the Six Samurai
Asceticism of the Six Samurai
Asceticism of the Six Samurai
Spell Quick
Asceticism of the Six Samurai

    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Gateway of the Six
      Gateway of the Six
      Gateway of the Six
      Spell Continuous
      Gateway of the Six

        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.

        Reinforcement of the Army
        Reinforcement of the Army
        Reinforcement of the Army
        Spell Normal
        Reinforcement of the Army

          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

          Shien's Dojo
          Shien's Dojo
          Shien's Dojo
          Spell Continuous
          Shien's Dojo

            Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.

            Shien's Smoke Signal
            Shien's Smoke Signal
            Shien's Smoke Signal
            Spell Normal
            Shien's Smoke Signal

              Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.

              Six Strike - Double Assault
              Six Strike - Double Assault
              Six Strike - Double Assault
              Spell Quick
              Six Strike - Double Assault

                Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.

                Infinite Impermanence
                Infinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                  Extra Deck

                  Battle Shogun of the Six Samurai
                  Battle Shogun of the Six Samurai
                  Battle Shogun of the Six Samurai
                  EARTH
                  Battle Shogun of the Six Samurai
                  • ATK:

                  • 1000

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.

                  I:P Masquerena
                  I:P Masquerena
                  I:P Masquerena
                  DARK
                  I:P Masquerena
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                  S:P Little Knight
                  S:P Little Knight
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                  Legendary Lord Six Samurai - Enishi
                  Legendary Lord Six Samurai - Enishi
                  Legendary Lord Six Samurai - Enishi
                  LIGHT 6
                  Legendary Lord Six Samurai - Enishi
                  • ATK:

                  • 1700

                  • DEF:

                  • 1200


                  1 Tuner + 1+ non-Tuner monsters Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.

                  Legendary Lord Six Samurai - Shi En
                  Legendary Lord Six Samurai - Shi En
                  Legendary Lord Six Samurai - Shi En
                  DARK 6
                  Legendary Lord Six Samurai - Shi En
                  • ATK:

                  • 2500

                  • DEF:

                  • 1900


                  1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.

                  Legendary Six Samurai - Shi En
                  Legendary Six Samurai - Shi En
                  Legendary Six Samurai - Shi En
                  DARK 5
                  Legendary Six Samurai - Shi En
                  • ATK:

                  • 2500

                  • DEF:

                  • 1400


                  1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.

                  Main: 55 Extra: 15

                  2 cardCyber Dragon 2 cardCyber Dragon
                  Cyber Dragon
                  LIGHT 5
                  Cyber Dragon
                  • ATK:

                  • 2100

                  • DEF:

                  • 1600


                  If only your opponent controls a monster, you can Special Summon this card (from your hand).


                  2 cardD.D. Crow 2 cardD.D. Crow
                  D.D. Crow
                  DARK 1
                  D.D. Crow
                  • ATK:

                  • 100

                  • DEF:

                  • 100


                  (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                  3 cardGrandmaster of the Six Samurai 3 cardGrandmaster of the Six Samurai
                  Grandmaster of the Six Samurai
                  EARTH 5
                  Grandmaster of the Six Samurai
                  • ATK:

                  • 2100

                  • DEF:

                  • 800


                  You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


                  1 cardGreat Shogun Shien 1 cardGreat Shogun Shien
                  Great Shogun Shien
                  FIRE 7
                  Great Shogun Shien
                  • ATK:

                  • 2500

                  • DEF:

                  • 2400


                  If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.


                  2 cardHand of the Six Samurai 2 cardHand of the Six Samurai
                  Hand of the Six Samurai
                  FIRE 3
                  Hand of the Six Samurai
                  • ATK:

                  • 1600

                  • DEF:

                  • 1000


                  If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, then target 1 monster on the field; destroy that target.


                  2 cardThe Six Samurai - Irou 2 cardThe Six Samurai - Irou
                  The Six Samurai - Irou
                  DARK 4
                  The Six Samurai - Irou
                  • ATK:

                  • 1700

                  • DEF:

                  • 1200


                  At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


                  1 cardThe Six Samurai - Kamon 1 cardThe Six Samurai - Kamon
                  The Six Samurai - Kamon
                  FIRE 3
                  The Six Samurai - Kamon
                  • ATK:

                  • 1500

                  • DEF:

                  • 1000


                  Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


                  2 cardThe Six Samurai - Yaichi 2 cardThe Six Samurai - Yaichi
                  The Six Samurai - Yaichi
                  WATER 3
                  The Six Samurai - Yaichi
                  • ATK:

                  • 1300

                  • DEF:

                  • 800


                  Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


                  2 cardThe Six Samurai - Zanji 2 cardThe Six Samurai - Zanji
                  The Six Samurai - Zanji
                  LIGHT 4
                  The Six Samurai - Zanji
                  • ATK:

                  • 1800

                  • DEF:

                  • 1300


                  At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


                  1 cardBlackwing - Gale the Whirlwind 1 cardBlackwing - Gale the Whirlwind
                  Blackwing - Gale the Whirlwind
                  DARK 3
                  Blackwing - Gale the Whirlwind
                  • ATK:

                  • 1300

                  • DEF:

                  • 400


                  If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.


                  2 cardSpirit of the Six Samurai 2 cardSpirit of the Six Samurai
                  Spirit of the Six Samurai
                  EARTH 3
                  Spirit of the Six Samurai
                  • ATK:

                  • 500

                  • DEF:

                  • 500


                  Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)


                  2 cardBook of Moon 2 cardBook of Moon
                  Book of Moon
                  Spell Quick
                  Book of Moon

                    Target 1 face-up monster on the field; change that target to face-down Defense Position.


                    2 cardDimensional Fissure 2 cardDimensional Fissure
                    Dimensional Fissure
                    Spell Continuous
                    Dimensional Fissure

                      Any monster sent to the Graveyard is banished instead.


                      3 cardGateway of the Six
                      3 cardGateway of the Six
                      Gateway of the Six
                      Spell Continuous
                      Gateway of the Six

                        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


                        1 cardMystical Space Typhoon
                        1 cardMystical Space Typhoon
                        Mystical Space Typhoon
                        Spell Quick
                        Mystical Space Typhoon

                          Target 1 Spell/Trap on the field; destroy that target.


                          1 cardReinforcement of the Army
                          1 cardReinforcement of the Army
                          Reinforcement of the Army
                          Spell Normal
                          Reinforcement of the Army

                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                            3 cardSix Samurai United 3 cardSix Samurai United
                            Six Samurai United
                            Spell Continuous
                            Six Samurai United

                              Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                              2 cardSolidarity 2 cardSolidarity
                              Solidarity
                              Spell Continuous
                              Solidarity

                                If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.


                                2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                Bottomless Trap Hole
                                Trap Normal
                                Bottomless Trap Hole

                                  When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                  2 cardCompulsory Evacuation Device
                                  2 cardCompulsory Evacuation Device
                                  Compulsory Evacuation Device
                                  Trap Normal
                                  Compulsory Evacuation Device

                                    Target 1 monster on the field; return that target to the hand.


                                    2 cardDimensional Prison 2 cardDimensional Prison
                                    Dimensional Prison
                                    Trap Normal
                                    Dimensional Prison

                                      When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                                      1 cardDust Tornado 1 cardDust Tornado
                                      Dust Tornado
                                      Trap Normal
                                      Dust Tornado

                                        Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                        2 cardLight-Imprisoning Mirror 2 cardLight-Imprisoning Mirror
                                        Light-Imprisoning Mirror
                                        Trap Continuous
                                        Light-Imprisoning Mirror

                                          Negate all LIGHT monster effects activated on the field or in the Graveyard.


                                          2 cardMask of Restrict 2 cardMask of Restrict
                                          Mask of Restrict
                                          Trap Continuous
                                          Mask of Restrict

                                            Neither player can Tribute cards.


                                            1 cardMirror Force
                                            1 cardMirror Force
                                            Mirror Force
                                            Trap Normal
                                            Mirror Force

                                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                              2 cardReckless Greed
                                              2 cardReckless Greed
                                              Reckless Greed
                                              Trap Normal
                                              Reckless Greed

                                                Draw 2 cards and skip your next 2 Draw Phases.


                                                2 cardShadow-Imprisoning Mirror 2 cardShadow-Imprisoning Mirror
                                                Shadow-Imprisoning Mirror
                                                Trap Continuous
                                                Shadow-Imprisoning Mirror

                                                  Negate all DARK monster effects activated on the field or in the Graveyard.


                                                  1 cardSolemn Judgment 1 cardSolemn Judgment
                                                  Solemn Judgment
                                                  Trap Counter
                                                  Solemn Judgment

                                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                    Tag(s):

                                                    2 cardStarlight Road 2 cardStarlight Road
                                                    Starlight Road
                                                    Trap Normal
                                                    Starlight Road

                                                      When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                                      1 cardTorrential Tribute
                                                      1 cardTorrential Tribute
                                                      Torrential Tribute
                                                      Trap Normal
                                                      Torrential Tribute

                                                        When a monster(s) is Summoned: Destroy all monsters on the field.


                                                        1 cardTrap Stun 1 cardTrap Stun
                                                        Trap Stun
                                                        Trap Normal
                                                        Trap Stun

                                                          Negate all other Trap effects on the field this turn.


                                                          1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                                          Chimeratech Fortress Dragon
                                                          DARK 8
                                                          Chimeratech Fortress Dragon
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 0


                                                          "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                          1 cardAncient Fairy Dragon
                                                          1 cardAncient Fairy Dragon
                                                          Ancient Fairy Dragon
                                                          LIGHT 7
                                                          Ancient Fairy Dragon
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 3000


                                                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                          2 cardArcanite Magician 2 cardArcanite Magician
                                                          Arcanite Magician
                                                          LIGHT 7
                                                          Arcanite Magician
                                                          • ATK:

                                                          • 400

                                                          • DEF:

                                                          • 1800


                                                          1 Tuner + 1+ non-Tuner Spellcaster monsters If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.


                                                          1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                          Black Rose Dragon
                                                          FIRE 7
                                                          Black Rose Dragon
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 1800


                                                          1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                          1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                          Brionac, Dragon of the Ice Barrier
                                                          WATER 6
                                                          Brionac, Dragon of the Ice Barrier
                                                          • ATK:

                                                          • 2300

                                                          • DEF:

                                                          • 1400


                                                          1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                          1 cardColossal Fighter 1 cardColossal Fighter
                                                          Colossal Fighter
                                                          DARK 8
                                                          Colossal Fighter
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 1000


                                                          1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                                          1 cardFlamvell Uruquizas 1 cardFlamvell Uruquizas
                                                          Flamvell Uruquizas
                                                          FIRE 6
                                                          Flamvell Uruquizas
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 400


                                                          1 Tuner + 1 or more non-Tuner monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK each time it inflicts Battle Damage to your opponent.


                                                          1 cardGoyo Guardian 1 cardGoyo Guardian
                                                          Goyo Guardian
                                                          EARTH 6
                                                          Goyo Guardian
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2000


                                                          1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                                                          1 cardMagical Android 1 cardMagical Android
                                                          Magical Android
                                                          LIGHT 5
                                                          Magical Android
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 1700


                                                          1 Tuner + 1 or more non-Tuner monsters During each of your End Phases: Gain 600 LP for each Psychic-Type monster you currently control.


                                                          1 cardRed Dragon Archfiend 1 cardRed Dragon Archfiend
                                                          Red Dragon Archfiend
                                                          DARK 8
                                                          Red Dragon Archfiend
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2000


                                                          1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                                          2 cardStardust Dragon 2 cardStardust Dragon
                                                          Stardust Dragon
                                                          WIND 8
                                                          Stardust Dragon
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2000


                                                          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                          1 cardThought Ruler Archfiend 1 cardThought Ruler Archfiend
                                                          Thought Ruler Archfiend
                                                          DARK 8
                                                          Thought Ruler Archfiend
                                                          • ATK:

                                                          • 2700

                                                          • DEF:

                                                          • 2300


                                                          1 Tuner + 1 or more non-Tuner monsters If this card destroys a monster by battle and sends it to the Graveyard: Gain LP equal to that monster's original ATK in the Graveyard. During either player's turn, when a Spell/Trap Card is activated that targets exactly 1 Psychic-Type monster (and no other cards): You can pay 1000 LP; negate the activation, and if you do, destroy it.


                                                          1 cardX-Saber Urbellum 1 cardX-Saber Urbellum
                                                          X-Saber Urbellum
                                                          EARTH 7
                                                          X-Saber Urbellum
                                                          • ATK:

                                                          • 2200

                                                          • DEF:

                                                          • 1300


                                                          1 Tuner + 1 or more non-Tuner monsters When this card inflicts Battle Damage to your opponent while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.



                                                          SECRET SIX SAMURAI Decks in OCG








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